Fallout 4 Factory Mod
Blow the work whistle because it’s time to get your own personal factory up-and-running in the Contraptions Workshop add-on to Fallout 4.
The General Atomics Factory is a factory Location in the Central area of The Commonwealth. It is located to the East of the Four Leaf Fishpacking Plant, and North of the Gwinnett Brewery. Oct 01, 2016 Fallout 4 on Xbox One has mod support, and these are some of the best that you should try to maximize your experience in the wastelands. Here are the best Fallout 4 Xbox One mods.
Expanding your settlement options, Contraptions adds factory machines called builders, conveyor belts, lifts, and all sorts of other moving parts you can maintain to build tons of junk. Yes, you can create an ammo assembly line. Learn how to get your first factory running with the tips and tricks right here.
Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.
Uncover everything there is to know about the Contraptions Workshop DLC with all the guides on Gameranx:
How to Use Builders & Make 100 Items
Builders are the big draw of the Contraptions Workshop. If you’ve got the items and components, builders can spew an endless supply of items out, supplying you with an infinite supply of ammunition, a feast of different foods, or other useful objects like weapons, clothes, and armor. There’s even one builder specifically designed to produce fireworks.
NOTE: Before you get started, be aware that Builders DO NOT continue to construct when you’re away. If you leave the settlement, sleep, rest, or fast-travel, the Builders will not continue to work. Yep, you’ve got to stick around and watch these suckers work.
These machines can be complex. Let’s take it slow. Below you’ll find step-by-step instructions to get your builder working and producing over 100 items to unlock the ‘Mass Production’ trophy / achievement.
- Choose your Builder.
- Builders are found in the Workshop Menu until Power -> Manufacturing -> Machinery
- There are 10 different types of builders with different requirements;
- Builder (Basic Objects)
- Armor Forge (Armor)
- Weapon Forge (Basic Weapons)
- Auto-Loom (Clothes)
- Energy Weapon Forge (Energy Weapons)
- Heavy Weapon Forge (Heavy Weapons)
- Ammunition Plant (Ammo)
- Explosive’s Mill (Mines or Grenades)
- Pyrotechnic’s Mill (Fireworks Mortar Shells)
- Food Processor (Food)
- Let’s start with a Builder without any level requirements — the basic Builder.
- Build With: (2) Circuitry, (3) Gears, (4) Rubber, (10) Steel
- We’re building two Builders to speed-up the process.
- Next, build a Power Generator. We built a large generator and a medium generator — that provides 15 power if everything is connected properly. Make sure every machine is wired together.
- If everything is working properly, the builder conveyor should be working. Excellent! Now let’s hook a computer terminal to the same power network as the builders.
- Hook the terminal to the builders and wire it to the generators.
- Use the terminal to select what type of products you’d like to manufacture. It doesn’t really matter which you choose! Just make sure you select a type you have plenty of components for.
- We’re going to produce simple things. Steel Balls and Kickballs only require (5) steel or (4) rubber. Fill both Builders will plenty of components.
- NOTE: The easiest way to supply your builders with components and resources is with the VACUUM HOPPER — This powerful item will pull items out of any container, including your Workshop inventory. Place the Vacuum Hopper right next to the Workshop table to easily acquire all the components you’ll need for any project.
- Construct the conveyors so they feed back into each other. That’s right, Builders will breakdown any items fed into them to produce whatever object they’re assigned to produce.
- If you snake your items around back into one (or two!) builders constructing identical items, you’ll create a loop. Just make sure to fill both Builders with components to get them started. The more items you start with, the faster this process will be.
- Now go and mess around until your Builders have produced 100 items. It’s just that easy to have your very own assembly line.
That’s the simplest setup. Continue to experiment for even crazier combinations in your settlement, and let us know what you made in the comments section below.
Need more Fallout 4 DLC guides? Check out these Far Harbor secrets, locations, and walkthroughs:
If you're looking for the best Fallout 4 mods, you've got plenty to choose from: modders have made thousands of excellent fixes, tweaks, and enhancements to Bethesda's 2015 post-apocalyptic RPG over the years. And on the following pages, we've collected the best Fallout 4 mods on a great big list so you can find what the perfect mod to suit your needs.On the next several pages we've listed the best Fallout 4 mods for settlement-building and crafting, visual improvements, gameplay enhancements, weapons and gear, new adventures and locations, and finally, the tools and utilities you need to get these mods working.
For more, check out our list of. Mods added in the most recent update of this list have been marked with a ⭐. Table of contents.Sim SettlementsThis mod by kinggath gives you a completely new way to create settlements by introducing a SimCity like system: zone your settlements for residential, commercial, industrial, and farmland, and your settlers will build their own homes and stores and farm their own crops. Your settlement will grow on its own as NPCs make changes and improvements to their buildings without you having to micromanage them or place every last stick of furniture yourself.
Transfer Settlements ⭐If you build a cool settlement, why not share it? This mod allows you to package up any settlement as a blueprint and transfer it to a different save game or even upload it and share it with other players. You can even choose to pack up livestock, tamed creatures, power connections, and even Sim Settlements plots.
VTO (Vertical Takeoff Outpost) Mod ⭐It's a Vertibird you can live in. It's doesn't technically fly—its movement is more akin to fast-travel—but you can plant craftable landing zones around the world and move your Vertibird to them. The living quarters are small, and the 'bird needs to be fed a supply of coolant, but it's a sweet-looking home with a customized crafting bench and mounted turrets to keep the neighbors away. Place EverywhereAdding much more flexibility and freedom to your settlements, Place Everywhere lets you move previously static objects like workshop benches and put them wherever you like. You can also build anywhere on your settlement—in trees, in the water, and even inside other objects. Red collision warnings are a thing of the past.
Requires the Fallout Script Extender, which you'll find of this list. Salvage BeaconsTired of carrying all the junk you find in the world all the way back to your settlements? This mod gets your settlers to lend a hand. Craft salvage beacons at your chemistry station, and when you're out exploring and your pockets get full, just fill a container with your junk, drop a beacon on it, and your settlers will come and collect everything for you.
They'll then place it in your workbench, saving you the trip. Workshop Synth ProductionWith so much focus on building things in Fallout 4, it's surprising Bethesda didn't think of this themselves. This mod will let you craft your own settlers in your workshop.
Synthetic settlers. Switch off your radio beacon, because now you can populate your various outposts with (hopefully) friendly Synths.
DIY just jumped to the next level. Wall Pass-Through Power ConduitsRunning power lines around your Fallout 4 settlements just got a lot easier with this useful mod created by Daedragon. Since you're building with crummy, rusty metal walls full of holes, or wooden ones that would be a snap to make holes in, why can't you run power lines right through them? This mod adds conduits you can snap into place on the back of standard ones to allow power lines to pass through your walls. Works with your roof, too.
Basement LivingNeed to get away from your crowds of dead-eyed settlers for a little quiet time? Basement Living adds 10 standalone basements and bunkers to give you your very own cozy retreat. You can attach a basement to any settlement you wish, and each comes with a fusebox that provides 100 power, and a workbench so you can decorate it however you like. You don't have to stick to the settlements Fallout 4 gives you. Now you can make your own pretty much wherever you like. This mod adds campsites which can be placed in the area of your choosing, and if you're happy with the location you can turn it into a fully-functioning settlement. You can build as many as 10 new settlements, and dismantle them as well.
Faction Housing OverhaulIt's nice that factions give you living quarters when you join them, but their offerings are typically not somewhere you'd really want to spend much time. These mods turn those faction dumps into more beautiful and spacious living quarters with workbenches, a gym, lovely decorations and plenty of extra storage space. It's available for, the,. Manufacturing ExtendedIf you've got the Contraptions Workshop DLC for Fallout 4, you'll definitely want this mod which vastly improves your settlements' factories. It adds a number of commonsense features, like conveyor belts that will take junk directly from your workshop's inventory and deposit completed items back into it.
It also gives you new machines like looms for creating Vault outfits and faction gear, a power armor forge, a distillery for manufacturing cola and booze, and forges for melee and fist weapons. There's even an auto-butcher, for breaking down creatures (and people) into meat, bone, and leather. Better SettlersThe settlers who answer to your radio beacon are typically a bit.
Most of them are dressed roughly alike, and they can be hard to tell apart without personally dressing them up differently. This mod adds over 150 new settlers so the vacant-eyed corn-growers who arrive on your turf will have a bit more personality. Another mod, will give them unique names as well. Looks MirrorIn case you want to tweak or change your character's looks after you leave your home at the beginning of Fallout 4, you can do so at a plastic surgeon. This mod gives you the option of doing it from any of your settlements as well, by adding a mirror to your workshop.
Simply place the mirror on any wall you want, and using it will bring up the menu that allows you to change your appearance. OCDecoratorDecorating your settlement can be irksome, and even after carefully placing loot items on shelves or tables they can and probably will be knocked over later by some clumsy settler or companion (or you). This mod not only makes placement of items easier (loot items are now movable just like static objects when using the workshop menu), but lets you lock them in place so they can't be toppled. Higher Settlement BudgetThe size of your Fallout 4 settlements is pretty severely restricted: they can only get so big and use so many objects.
Download mp3 tengkek buto. That stinks if you're building a big 'ol base and suddenly have to stop. The Higher Settlement Budget mod fixes this, though keep in mind adding more object may lessen performance or even crash your game. HomemakerHomemaker gives you more options for your settlements.
It includes two new plantable crops, more walls and fences, 30 new types of lights, and new containers like ammo boxes and lockers. You can even use meat bags, if you like storing your extra supplies in bags of meat. Table of contents.