Plants Vs Zombies 2 Dark Ages Level 18
The Heavy Trampler, also known as 3-6 is the sixth level of Dark Ages Part 1 in ECLISE. The player must not let the zombies step on the flower line to win the level. Tips Be sure to use the advice from the dialogue to help you stall the zombies during the rough early game. Remember to bring counters against dangerous threats, bring strong offensive plants, and destroy the tombstones as quick. Dark Ages is the third world in ECLISE. It contains 12 plants, 11 zombies to fight with, 20 normal levels, split into 2 parts, both of which are available after completing the X-10 level of Lost City. This world contains 2 Secret levels, 1 Gate level, 1 Survival level and 1 Endless Zone.
In the PvZ series, players place a variety of plant units in a grid to repel invading zombies. Because this is a tactical strategy game, you have to think about which plants work best and where and when to plant them. Each costs a certain amount of Sun, which you can generate with sunflowers. Also, before placing a second plant of the same type, you have to wait for its recharge time to fill and some plants recharge faster than others.Each lawn warrior aids in the right circumstances, but today we'll review the six overall best! Cost: 250 SunRecharge: 5 secondsThis plant simply attacks any foe who walks over it and it cannot be eaten by zombies. This makes it an almost invincible offensive force; plant some Spikerock in the front columns of the grid and watch as the zombies lose their health before they even make it halfway across the stage.
For an even better trick, plant them in front of defensive plants like the Wall-nut; as zombies munch on the nut, Spikerock will continuously damage them.Nonetheless, some undead can destroy Spikerock. Massive Gargantuars can crush it, Shovel Zombies can dig and chunk it, and Barrel-Rolling Zombies can break it (but it'll smash the barrel). Spikerock's Plant Food effect is one of the best; it damages foes in its lane and it draws them towards it, allowing you to relocate zombies who have almost breached your defenses. Also, note that flying zombies will avoid the damage from Spikeweed, but this usually isn't a problem; flyers have low health and your other plants can handle them. Utilize A weaker and cheaper version of Spikerock, Spikeweed, if you need a more inexpensive unit. Cost: 75 SunRecharge: 5 secondsNext, the defensive Infi-nut, a plant that stalls zombies and gives you more time to prepare your counterattack.
There are three basic types of nuts to block enemies: Wall-nuts, Infi-nuts, and Tall-nuts. Infi-nut is slightly more expensive that Wall-nut, and it only has half the health, so why select it? Because Infi-nut because is the only plant in the game that can slowly regenerate itself (even if it's been completely eaten). Plant some up front, and you won't have to worry about constantly placing Wall-nuts throughout the level.Additionally, they have a better recharge time than most other defensive plants, and their Plant Food ability creates a force field to guard all rows; generally a more helpful ability than the Wall and Tall-nut upgrades. Just beware Gargantuars, who can crush the projector that regenerates Infi-nut's health. Cost: 150 SunRecharge: 60 secondsNext, the one-shot Cherry Bomb.
Place it on a square, and it'll explode with a 3x3 radius. Very few zombies possess enough health to survive the blast, and those that do will be drastically injured.Cherry Bomb also doesn't take up space on the grid, giving you more spots to plant in. Instant-use plants don't have Plant Food upgrades and tend to have lengthy recharge times, but Cherry Bomb still serves as a great last resort, and it's ability to hit multiple lanes trumps other instakill units. Cost: 25 SunRecharge Time: 5 secondsNext, the energy-producing Sun-shroom. Remember, to arrange your lawn guardians, you spend Sun, which you manufacture with sun-producing plants. Your three choices include the Sunflower, Twin Sunflower, and Sun-shroom. Sunflowers produce 50 sun at a time, Twin Sunflowers produce 100, and Sunshrooms produce a measly 25—at first.
Over time, Sun-shrooms grow larger; before long, their payoff will increase to 50 and then 75!They are easily the cheapest of the sun-producing plants, and have a rapid recharge time (unlike Twin Sunflower). In the beginning of every level, I recommend furiously planting these things to increase the Sun you'll have available. Also, feeding Plant Food to a Sun-shroom will cause it to instantly grow to full size and provide a bonus 225 Sun.
Due to their low cost and fast recharge, you can even use them as weak shields to slow zombies in desperate situations. Sunflower may be a mascot, but pales in comparison to Sun-shroom. Cost: 500 SunRecharge Time: 5 secondsYou've probably already noticed Winter's downside—a huge price tag.
Still, this plant is worth it. It launches chilling melons that deal heavy damage to a single target, and lighter splash damage in a 3x3 radius. Additionally, the freezing effect of the melons slows enemies within the range, drastically increasing your time to defeat them. As of right now (the game is always adding new worlds and zombies), no enemy is immune to this freezing attribute.Players who want this freezing effect can get it from four plants: Iceberg Lettuce, Winter Melon, Hurrikale, and Snow Pea (which you have to pay for with real money). Winter Melon is more expensive than the Lettuce and Hurrikale, but those are instant-use plants and non-damaging, making Winter more helpful in the long run. And compared to Snow Pea, Winter Melon affects more enemies and is available without spending any cash.
To top things off, its useful Plant Food ability launches several melons into the air at once, bombarding freezing projectiles over the entire grid. Certainly a useful plant, but a word of caution: don't use Winter Melon if you plant vegetation with flame-attacks, like Snapdragon, as the fire will counter the freeze effect (explosives are fine to use, however). Cost: 200 SunRecharge Time: 5 secondsLaser Bean, my favorite offensive plant. For a reasonable cost, this unit fires a beam that strikes every enemy in the lane it's in. Most plants damage only one enemy at a time, and a few hit with splash damage; Laser offers a way to strike every foe at once. Its fires a bit slower than most plants, but deals double the damage of a normal Pea Shot.As of this writing, there are three offensive plants you can buy for 200 Sun: the Repeater, Bowling Bulb, and Laser Bean. All have their own uses, but Repeater's twin peas only hit one enemy, and Bowling Bulb's projectiles are a too unpredictable and slow for my taste.
In almost every situation, Laser Bean is superior. Additionally, it has a potent Plant Food strike that fires a massive beam at all enemies in its row.To make it even more tempting, Laser strikes through the defenses some zombies deploy, like the Shovel and Jester Zombie, and quickly eliminates annoying gravestones that pop up in some levels. For its multi-hit attack, piercing abilities, and fair price, this bean should be a staple in your lawn defense arrangements. For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: Show Details NecessaryHubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.LoginThis is necessary to sign in to the HubPages Service.Google RecaptchaThis is used to prevent bots and spam. AkismetThis is used to detect comment spam. HubPages Google AnalyticsThis is used to provide data on traffic to our website, all personally identifyable data is anonymized. HubPages Traffic PixelThis is used to collect data on traffic to articles and other pages on our site.
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A LocationsDark Ages is the 7th world (5th to be chronologically released) in. It is the first world in Plants vs. Zombies 2 to be in a nighttime setting, similar to from. The make their debut here. Does not fall from the sky in Dark Ages as it is set during the night.As it namesake says, Dark Ages takes during the tenth century where culture and economy slowly deteriorate mankind that follows the decline of the Roman Empire.
Also, the use of black magic like necromancy became the center of usage for evil purposes.Like in, appear in Dark Ages. However, they can now occasionally spawn by themselves and summon zombies through an called 'Necromancy!'
Certain tombstones marked with a sun or Plant Food icon reward players with 100 sun and one when destroyed respectively. If a grave spawns where there is a plant, that plant and all plants in front or behind it will move forward one column. All sun producing plants still do produce sun in these levels, but it is still recommended to use or due to their lower costs. Contents OriginsThe Necromancy ambush is a reference to the magic of communicating with the dead, coming from the Greek words nekros meaning 'dead body,' and manteia meaning 'prophecy.' Refers to how alchemy was used for evil purposes.Left to the zombies' castle, there is a sword that is stuck in a rock.
It is a reference to and Excalibur, a legendary sword with mystic powers. It would proclaim the only one who could remove the sword from the stone was the king of England.The trailers references various famous legends and stories about this era:. A shooting an apple off the head of a is a reference to ' ';. Two Monk Imps trying to pull out a sword from a stone is a reference to ' The Sword in the Stone';. The who makes appear various zombies and a sheep, but is accidentally transformed into a is a reference to ' '. The Imp crashing coconuts together is a reference to ' '.The world description makes a pun on the word night with the phrase 'in the dark of knight.'
Penny states that a plague recently swept the area, a reference to the black plague, a life-threatening illness brought about by diseased fleas on rats during the era. The Wizard Zombie also alludes to the plague, since its legs are bandaged.The moon in the background of the castle with a face is possibly referencing the moon from. Audio SoundDescription.