Rome Total War Alexander Units
We currently don't have any Rome: Total War - Alexander trainers, cheats or editors for PC. We previously evaluated this title and a trainer was not possible or the game is multiplayer/online only so it has been marked as RETIRED. A Semi-Comprehensive Guide to Mods for Rome: Total War Why Should I play Rome? Rome is a lot of people’s favorite TW game, and despite all the graphical and gameplay improvements that have gone on in the series since, the reasons are simple; It has a diversity unmatched in Medieval, Empire, or Shogun.
Rome: Total War – Alexander Expansion PackThe second expansion for Rome: Total War, Alexander is set much earlier time period than the original game, beginning in 336 BC. The expansion plays much the same as the original game but with a new map, fewer factions and different units. The player takes on the role of Alexander the Great during his thirteen-year reign, beginning with his ascension to the Macedonian throne. The game allows Alexander to live longer than the 33 years of his actual life and the campaign’s completion depends on the player conquering 30 provinces within the 100-turn limit.There are only eight factions in Alexander, and only Macedon is playable in campaign mode.
The other factions are:. Scythia. Dahae. Illyria.
Thrace. Persia. India. RebelsSeveral new historical battles give the player the opportunity to lead Alexander in some of his greatest victories. As with previous titles, these battles usually begin with the player in a disadvantageous position. In the case that Alexander should die or run from the battle it is lost instantly.Rome: Total War – Alexander was released on the 15th September 2006 by the Creative Assembly and Activision.
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Rome Total War: Alexander is part of the Total War series and was released by SEGA on June 19, 2006. It was developed by the Creative Assembly and is the second official expansion for Rome: Total War.
- 1Overview
- 2Technical
Overview
Alexander features a new campaign map ranging from Egypt in the west to Persia in the east. The only faction which the player can control during the campaign is Macedon. They take on the role of Alexander the Great in an attempt to sweep eastwards and to capture almost every settlement on the map in 100 turns or less. However, in the 'Custom Battles' the player can also take control of three other factions, namely Dahae, India and Persia. Furthermore, there are also six new historical battles. But due to the small scope of the expansion it shouldn't be considered a 'full game' but rather a minor addition to the original Rome: Total War.
Factions
- -See main article:Rome Total War: Alexander Factions
Rome Total War - Alexander brings four new playable, and some unplayable factions into the mix. The first of these which the player controls during the campaign is Macedon: a phalanx-happy faction with missile troops and cavalry for support, reminiscent of the Greeks from the original game. They are based control all of Greece and Macedon at the start of the game and boarder Thrace to the west and Illyria to the North, their goal is the conquest of the Persian Empire.
Next, only playable in Custom Battles are the Dahae: This represents 4 diffrent factions in the main campaign which all have the same units and skins etc - the factions are Dahae which is located in the north east of the map, Scythia which is located in the center north of the map and finally Illyria and Thrace which are located in the west of the map.
Third are the Indians: Fairly similar to the Sassanids and Carthaginians from the previous games, these are desert warriors packing a punch with their elephants. This faction however does not exist in the main campaign and is only playable through custom battles.
Lastly come the Persians: Similar to the Indians in a few respects, except for the fact they rely on cavalry more than infantry. Of course, they come with elephant-mounted troops, altogether they have and flexible selection of troops. This faction controls most of the map and controls Egypt, Arabia, Babylon, Asia Minor, Armenia, Persia and India.
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Units
- -See main article:Rome Total War: Alexander Units
There are a number of new units for each faction. Many of these include new historical units that would be in Alexander's actual army at that time. The same is with the Persian Army and other factions.
The Persians
They have a flexible selection of troop types, including light Hyrcanian cavalry, horse archers, missile and heavy chariots, mercenary Greek bodyguards, and heavy Bactrian cavalry. Their infantry is mostly light, and with a wealth of missile troops like Median Archers and Persian Peltasts. Their specialty troops are mercenary Greek hoplites and the Immortals, which fire a bow and carry a spear for self-defense.
The Kingdom of Macedon
Also a flexible faction, but built around a core of heavy troops. They lack missile troops besides javelinmen, and must rely on mercenary archers and slingers.They have hoplites and phalangites, along with hypaspists for infantry. Hypaspists act as a 'prototype legionary', with a swath of javelins and a shorter spear for close combat.Macedon also has a wide range of cavalry, including Prodromoi, Thessalians, and famous Companions. Macedon can also recruit horse archers and median archers when they capture specific provinces.
They also of course are led by Alexander the Great. If he dies in battle or of old age before the campaign is complete the player loses the campaign. Alexander dies in 100 turns, giving the player 100 turns to complete the campaign.
The Dahae
Armies made up of mostly infantry. They are much like Gaul and Dacia in vanilla Rome, with spear warbands and swordsmen. They have good archers, but lack in heavy cavalry. They have barbarian cavalry (essentially the same as in Rome) and horse archers.
Scott henderson jazz rock mastery pdf 2016. India
In single player campaign they do not appear as a faction but as a rebel stack near Taxila. They have many good archers, such as the Indian Longbowmen and Female Archers. They do not have much melee infantry, having just one unit in the form of Indian Spearmen. They are so-so troops, and can not hold against the heavier phalanxes or sustained missile fire for long.India has a variety of fear units, including scythed chariots and elephants.
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Technical
System Requirements
Any PC that can run RTW/BI should be able to run Alexander.
Official MinimumP3 1.0GHZ256MB RAMGraphics card with 64mb Video RAM3400mb hard drive space.
Official RecommendedP4 1.5GHZ512mb RAMGraphics card with 128mb Video RAM3400mb hard drive space
MY Recommendedp4 2ghz1gb RAM (Much faster loading times 2gb is even better)GeForce 7600gt 256mb VRAM for decent performance. It will work on a 6600 decently RTW is unoptimized so a 8 series would be even better.3400mb hard drive space.
RTW:A also requires a DVD drive.
Install Issues
Some problems may be experienced with the installation of the Alexander expansion if your original RTW installation is not patched to the right version, or if you have insufficient space on your C: drive (regardless of where game is installed) see this thread on the official forums for details and patch download links.
Engine Changes
The Alexander engine is different from the RTW engine. It has all the features of RTW, but also some new ones.
- The DMB limit has increased. In vanilla RTW, it was 255, but not anymore. Wlesmana from LOTR - TW is said to have put over 330 different entries in without a problem.
- New campaign changes as well. Now you can have faction specific mercenaries, unlike in RTW where mercenaries were available to any faction. Also, you can choose a faction to never attack another faction.
- For a list of changes and how they affect modding, see here.
However, as Alexander was not built from the Barbarian Invasion engine, many features from Barbarian Invasion, such as hording and shieldwall, are unavailable.