Wow Legion Bonus Objectives
Repost from MMO-champion:My in-game name is Rykun, and if you're like me you like to do things as efficiently as possible, and want to get to end game as fast as you can. I've been getting realm first level cap overall or for my class since Cataclysm (even 2 boxed my way to that one, damn classes during WOTLK launch).For the past week i've been working on a leveling guide for my guild Intent on thrall and once I finished it I decided to share it with other communities in case other people had more to add to it. The pathing goes off of other community spreadsheets that have been floating around with more in depth information per quest hub in each zone. I just made this account so YouTube links and what not aren't posting for me. Will edit in when I get the opportunity to. Until then you can find videos for all my stuff through my twitch channel found at the end of this post.Group leveling is definitely the way to go this expansion if you can. We had a chain D/C issue in 3 out of 4 zones, and had a few bugs with the quests and still managed to finish in about 7 hours.
Can shave a lot of time with several things we pathed out after the fact. If you had 0 quest competition and were leveling in a group with all the pathing we developed after the fact, we expect the time save to be over a hour. We expect with quest competition on live it will take about 6-7 hours. Soloing works fine with this guide as well, we expect about 7-8 hours solo.It seems like most professions give you a quick couple of quests to do in Aszuna. Enchanting actually gives you 3 incredibly easy quests for 15k xp each right in the first quest hub. Mixman studio for mac free.
Home / World of Warcraft / BfA Guides / Leveling Guide. Battle for Azeroth Level 110-120 Leveling Guide (BfA 8.1.5). And they provide a significant XP bonus. Your objectives will remain the same in that you must complete all quest content to unlock flying later on and many of your War Campaign and Allied Race requirements. All Bonus Objectives in Tanaan Jungle Check the map below to see were all Bonus Objectives are located. Within these bonus Objectives you will find loads of Rare mobs as well.
Engineering however makes you travel way out of your way from the other quests, and then only gives one quest that rewards xp. Once the profession quests in aszuna are done, you get another quest to go to dalaran which in turn gives you a quest to go to Val'shara or Highmountain. I'm assuming that if you're solo questing this will be fairly viable. If you do every main story quest solo you end up needing like 30% of a level at 109 after you complete all the dungeon quests so it may fill in that gap nicely with all the Val'shara/Highmountain quests. Don't think this is better than just doing a quick 8-10 minute dungeon though since most of the quests seem really out of the way from the optimal path for the main zone story.You should definitely do every class order hall quest that pops up as you're leveling at 102/105, even quests to obtain another artifact might be worth doing since they give roughly around 20% of a level in 10 minutes or less for some classes. When you go to do your first Class Hall upgrade, 100% go for whatever trait you have that increases the chance to get rare/epic bonus from quest rewards. Titanforged relics while questing are OP.Dungeon leveling doesn't seem that bad if you have a tank that makes the trash take no time at all, we did a Neltharion's Lair in about 8 minutes and got 12-14% of a level without usage of banners.
Most of the XP you get from dungeons comes from the end bonus. I suspect with launch, this might be a better option at a point, and might be a good way to fill in some missing xp from the profession quests if you skipped them in a party, which i'd suggest since it's kind of annoying to do them unless everyone has the same profession set.
They also just don't give a huge amount of xp to really worry about them.You can tell what's a main story line quest by looking at the top right hand corner of the quest log, but my guide covers all the main story quests and the side quests necessary to hit 110 if you followed it. I'm not really sure why anyone would want to skip the dungeon quests either even if you were soloing, they give a huge amount of xp (like 130k) on top of the 2.5-3 bars of xp for completion, plus give an ilv 800 piece of gear that helps you get to the 785 ilv requirement to que heroics when you get to 110 plus it's a ilv 800 piece of gear you can wear while leveling from level 101 basically. Which is a big upgrade from 743 ilv most people in mythic gear have even.The first time my group did this run we didn't even complete two of the dungeons (because we tested a few other things) and got 110.
Most dungeons in my group are like 8-15 minutes in length depending on which one we're doing. Don't expect other groups to be speed clearing like that but i'd wager it's still worth the time to do the dungeons.Final test run clocked in at 5 hours 53 minutes. That's with 0 quest competition on beta. I expect it to take most people around 7 hours on launch.-Dreanor Pre-Quest XP-Here's a VOD that shows some stuff for initial alliance questing in stormheim as well as the 24 nagrand quests and other things to note on.NOTE: This has been tested after the nerfs to WOD content XP nerfs, it's also intended for boosted characters if you care about doing pre-expansion content XP gains in a minimal amount of time.
My group is planning to invite 2 mains to an low pop server to take advantage of less competition, if you're on a high pop server it may be worth it to go directly to legion content.Also keep in mind that despite getting 80% of a level, you'll probably be friendly before you hit 110 with all the leveling zones prior to Suramar.All of the information bellow is intended for min-maxing players trying to get as much XP in as little time as possible. My group is probably just going to do Nagrand or Missives on our characters and get to Broken Isles.You can also get around 40-50k xp from having all your garrison missives ready to turn in if you're really wanting to do something in less than a minute and get going.NOTE: This is before calculating any zone XP gains (such as the tavern in Spires that gives 20% xp)FFR/SMV Bonus Objectives - Not worth the time at allGorgrond Bonus Objectives - 63,650 xpGorgrond Monster Hunter/Prove Your Worth- 46,000 xpTalrador Bonus Objectives - 74,200 xp. This is the initial path for Stormheim for alliance. Once you get 'The Ancient Trials' questing is the same until you get to the end of the quest chain that unlocks the Halls of Valor dungeon quest.1) Making the Rounds2) Greymane's Gambit (Scenario)-New Hub- -Skyfire Triage Camp-3) Boarded!4) Assault and Battery5) See Ya Later, Oscillator6) Supplies From the Skies7) The Lost Legion8 ) Lightning Rod9) Pins and Needles10) Signal Boost11) The Ancient TrialsNote: Use a Goblin Glider all the way to complete 'The Ancient Trials' from the cliff.At the end of the zone there's an alliance only hub as well. After you do the knocking on valor's door quest chain (Halls of Valor dungeon quest), hearth back to Valdishdal and talk to Ensign Ward next to the Gryphon.